HUD Editor Part 3: Creating a Positional HUD

Besides static HUD panels, Hand2Note allows you to apply positional properties to them. These help save space at the tables and make HUD windows more ergonomic. They also enable the automatic change of stat displays in the HUD to more relevant ones, from the perspective of player positions at the tables.

In this article, we will show you how to apply positional properties to the HUD we created earlier in the article HUD Editor: Creating a Static HUD. This will help make it more compact and the displayed information more relevant from the perspective of player positions at the table.

Plan for Creating a Positional HUD

Previously, we created a HUD where the set of stats looks like this:

  • First line of the HUD, stats in order from left to right: “VPIP”, “PFR”, “Fold to 3Bet”, “3Bet“, “Fold to 4Bet”, “4Bet Range”;
  • Second line of the HUD, stats in order from left to right: “WTSD%”, “WWSF%”, “WonSD%”, “Aggression Frq Flop%”, “Aggression Frq Turn%”, “Aggression Frq River%”;
  • Third line of the HUD, stats in order from left to right: total number of hands (“Hands”), “Winrate bb/100”.

In this article, we will edit the set of stats and their display variation in the HUD as follows:

  • First line of the HUD, stats in order from left to right: “VPIP”, “PFR”, “Fold to 3Bet”, “3Bet”, “Fold to 4Bet”, “4Bet Range”;
  • Second line of the HUD, stats in order from left to right: “WTSD%”, “WWSF%”, “WonSD%”, “Aggression Frq Flop%”, “Aggression Frq Turn%”, “Aggression Frq River%”;
  • The third (new) line of the HUD will use positional display conditions and display stats “RFI UTG”, “RFI EP”, “RFI MP”, “RFI CO”, “RFI BTN”, “RFI SB”, “Fold to 3Bet IP postflop”, “Fold to 3Bet OOP postflop” – according to the player’s and hero’s positions – simultaneously;
  • Fourth line of the HUD, stats in order from left to right: total number of hands (“Hands”), “Winrate bb/100”.

Applying Positional Display Conditions

First, add a new line to the HUD. All the necessary stats were previously created in the stat editor.

Appearance of the HUD in the replayer with the new stats added in the third line:

Now we need to set positional properties for the cells in the third line. To do this, first determine which cell with which stat should appear and under what conditions:

  • Cell with the stat “RFI UTG” – when the player is in the “UTG” position;
  • Cell with the stat “RFI EP” – when the player is in the “EP” position;
  • Cell with the stat “RFI MP” – when the player is in the “MP” position;
  • Cell with the stat “RFI CO” – when the player is in the “CO” position;
  • Cell with the stat “RFI BTN” – when the player is in the “BTN” position;
  • Cell with the stat “RFI SB” – when the player is in the “SB” position;
  • Cell with the stat “Fold to 3Bet IP postflop” – when the player is in a position that allows them to be in position on the flop, turn, or river against the hero;
  • Cell with the stat “Fold to 3Bet OOP postflop” – when the player is in a position that allows them to be out of position on the flop, turn, or river against the hero.

To set player position as a display condition for the cells, go to the “HUD Editor” and select the cell with the necessary stat (e.g., “RFI UTG”) using the left mouse button (1).

Next, in the menu on the right, find the parameter “Show when player position is:” and specify the necessary player positions (2) (e.g., from UTG1 to UTG4).

Repeat the action with each cell containing RFI stats, assigning them positions according to the positions of the RFI stats in the cells themselves.

To set display parameters for the cell with the stat “Fold to 3Bet IP postflop”, select it using the left mouse button (1).

Then, in the menu on the right, find the parameter “Postflop position relative to hero” and set it to “In Position” (2).

Repeat the action with the cell containing the stat “Fold to 3Bet IP postflop”, but now set the parameter “Postflop position relative to hero” to “Out of Position”.

After completing the settings, you can view the result in the replayer using “Preview”.

Now, in the third line, no more than two stats are visible. The first stat on the left displays RFI according to the position the player occupies. The second stat shows Fold to 3Bet, according to the position the player may occupy on the flop, turn, or river against the hero (in position – IP, or out of position – OOP).

Since we used common and positional display properties for the HUD cells or panels, our HUD is positional.

Conclusion

Thus, you can save space at the tables and make HUD windows more ergonomic. Also, you can configure the display of necessary information to be more relevant from the perspective of player positions.

Some poker rooms block the HUD if it uses dynamic or positional display conditions. At the time of writing, these are: PokerStars, IPoker, Winamax. We recommend checking this nuance with Hand2Note support before editing the HUD.

In the next article: HUD Editor: Creating a Dynamic HUD – we will continue editing the HUD and apply dynamic display conditions to its cells. This will provide an understanding of how to apply dynamic properties to the HUD and make it even more ergonomic, with more relevant stat displays.